Huawei releases E2E cloud VR system prototype

Huawei ’s VR OpenLab has released a system prototype for its E2E Cloud VR solution.

The VR system prototype integrates the cloud-pipe-device ecosystem of the VR industry and builds a unified platform for various VR service scenarios. The Huawei prototype is the first Cloud VR architecture to demonstrate E2E VR service aggregation.

The VR system was jointly developed by Huawei working with many industry partners through VR OpenLab and will be of great importance for the implementation of Cloud VR applications.

VR is now widely imagined to be the next direction of development in the video industry. However, many industry breakpoints have restricted the VR market in its initial phase and rendered scalability impractical. For example, many VR terminals are restricted to proprietary content channels, making it difficult for the consumer to choose which one to buy. Local rendering poses higher performance requirements on user devices, increasing the total cost of ownership. Most VR headsets are wired, impairing the user experience. Moreover, most VR content is stored on local devices. As such, content copyrights cannot be well protected, dampening the enthusiasm of content providers. To bridge these breakpoints in VR development and promote the VR industry’s financial prospects, Huawei has worked together with partners to launch the VR OpenLab industry cooperation plan.

The goal of VR OpenLab is to construct an authentic, large-scale, and commercially available E2E Cloud VR solution. The E2E Cloud VR system prototype is key to achieve this goal.

Huawei said in press release that the prototype consists of three parts: a home terminal, a network, and a cloud server. The home terminal includes a standalone VR and an STB. The standalone VR supports 5G Wi-Fi (802.11ac), which is used to receive and display VR code streams. The STB synchronizes the VR content to the television, supporting simultaneous on-screen viewing and immersive experiences among multiple people.

Recently, Verizon successfully streamed a virtual reality broadcast of Super Bowl LII over a 5G connection. The tests were conducted with Samsung 5G hardware on live 5G networks.


Posted by Researchica

Leave a Reply

Your email address will not be published. Required fields are marked *